Your character saw or did something supernatural that jarred her loose from reality.

Persistent Condition
Resolution: Regain a dot of Integrity or Wisdom, lose another dot of Integrity or Wisdom, or achieve an exceptional success on a Breaking Point or Act of Hubris.
Beat: The character fails a roll because of this Condition.


This isn’t a mental illness born of brain chemistry — that, at least, might be treatable. This madness is the product of supernatural tampering or witnessing something that humanity was never meant to comprehend.

The Storyteller has a pool of dice equal to 10 – (character’s Integrity or Wisdom).
Once per chapter, the Storyteller can apply those dice as a negative modifier to any Mental or Social roll made for the character.