Mages can absorb Mana through numerous methods:

  • The most common method is Oblation, or targeted meditation at a Hallow. This requires a Gnosis + Composure roll and one hour’s time. Each success gives one Mana, up to the limits imposed by the Hallow. As well, a mage with a Legacy can commit a special Oblation even away from a Hallow.
  • Mages with three dots of Prime may use the spell Channel Mana to absorb Mana from a Hallow without Oblation.
  • If Mana is left to accumulate at a Hallow, it’ll eventually congeal and crystallize into tass, which can be stored and accessed later. If the tass congeals in food, it can be eaten to absorb the Mana. Otherwise, Channel Mana is required to access tass.
  • Moments of Supernal Revelation can generate Mana. This usually means fulfilling an Obsession.
  • A mage can Scour her Pattern for Mana, literally tearing apart some of the building blocks that maintain her physical form. This shreds her mortal body, but the resulting release produces Mana. In game terms, she reduces a Physical Attribute (and all traits derived from it, such as Health for Stamina) by one dot for 24 hours, or suffers one resistant lethal wound. This produces three Mana. At Gnosis 1–4, she can Scour once per day. At 5–6, she can Scour twice. At 7–9, she can Scour three times per day. And at Gnosis 10, she can Scour four times per day.
  • Lastly, Blood Sacrifice offers Mana. In an Act of Hubris, the mage kills a living being for Mana. Its death releases Mana from its Pattern. A small animal offers one Mana, while human sacrifices offer as much Mana as the person had Integrity dots remaining before the killing blow. The Mana gained from Sacrifice ignores the spend per Turn limits on Mana if the sacrifice is part of a spell’s casting.