Arcanum: Space
Practice: Making
Primary Factor: Duration
Suggested Rote Skills: Crafts, Expression, Survival


The mage creates a space outside of space, one ideally suited to serve as a sanctum — or a prison.


Without the addition of other Arcana, this space is devoid of any identifiable features, dimensions, or boundaries.
It has no Time, so anything within it is held in stasis, un-aging (but also un-healing and never growing or improving).
It has no Death or Spirit, so Twilight doesn’t exist within it. It is, in essence, a space whose only definition is that it is a space.
Someone within the dimension can walk forever in any direction, but when she turns back she finds herself only as far as the boundary of the spell’s Area Factor.

The Pocket Dimension is divorced from physical reality; unless the mage chooses to anchor the realm to a point in the world, the only way to reach it is to teleport there.
Spells cast within the Pocket Dimension do not incur Paradox, unless they are cast sympathetically on someone outside the Pocket Dimension.
The mage counts as a material sympathetic Yantra for her own Pocket Dimension.

If the Pocket Dimension is ever destroyed, or if its Duration expires, everything inside reappears in the world at the exact location from which it or they entered the Dimension.

+1 Reach:: The mage may create an Iris to the Pocket Dimension in the material realm, allowing anyone to enter and leave it. For an additionalReach, she may specify a Key for the Iris.

Add Time ••: Time flows normally within the pocket dimension, matching the flow of Time in the material realm. Wise mages supplement this conjunction with Matter spells or similar effects to ensure a continuous air supply.

Add Death ••, Mind ••, or Spirit ••: The Pocket Dimension includes Twilight for entities attuned to the Arcanum added.