Arcanum: Mind
Practice: Unmaking
Primary Factor: Duration
Withstand: Resolve
Suggested Rote Skills: Crafts, Empathy, Expression


The mage severs her subject’s ties to his guiding impulses, either completely removing his Virtue or his Vice.


While without a Virtue, the subject is more prone to indulging his Vice and gains two points of Willpower whenever he would normally gain one.

While without a Vice, the character acts in a manner completely consistent with his Virtue, and is incapable of actively engaging in activities that would constitute a Breaking Point or Act of Hubris.

Witnessing heinous or horrifying deeds still causes breaking points for Sleeper characters.