Description

Larceny covers the generally-illegal skills of breaking and entering, lock picking, pickpocketing, safecracking, and similar activities.

  • There usually aren’t schools for this sort of thing. Larceny is learned “on the job,” one way or another
  • In addition to criminal applications, Larceny is used by magicians and illusionists for sleight of hand
  • Most locksmiths will also have at least a little bit of knowledge of Larceny, as they understand how to open locks
  • This Skill includes most of the tasks involving actually defeating physical security, or the sleight of hand required to pick a pocket or palm an item
  • It does not cover sneaking around, hacking and digital crimes, or the social aspects of running a con or distracting a mark

Examples

Sample Actions

Sample Specialties

  • Alarm Systems
  • Breaking and Entering
  • Lock Picking
  • Safecracking
  • Sleight of Hand

Sample Contacts

  • Shady Pawn Shop Owner
  • Parole Officer
  • Three-Card Monte Dealer

Levels

Examples and descriptions of someone at each level

Novice (1 dot)

  • A character at this level knows sleight of hand
  • They understand the basics of how to open door locks, padlocks, and similar consumer-grade locks or security.

Professional (2 dot)

  • A character at this level knows how to bypass electronic security or alarm systems and can run confidence games
  • She can break into most houses or offices easily

Experienced (3 dot)

  • At this level of Larceny, the character has probably been working as a criminal for a while
  • He can crack safes, get past high-end security systems, and gain entrance to buildings with active security

Expert (4 dot)

  • The character can pickpocket other thieves without them noticing
  • He can break into high-end vaults and secure facilities

Master (5 dot)

  • A character at this level is Harry Houdini
  • She can get out of any lock, break into secure sections of the Pentagon, and take the glasses off of a man’s face without him noticing