Fire automatically inflicts lethal damage per turn of exposure (no attack roll is required).
The damage inflicted depends on both the size and intensity of the flames.
Size of Fire | Damage |
---|---|
Torch | 1 |
Bonfire | 2 |
Inferno | 3 |
Heat of Fire | Modifier |
---|---|
Candle | - |
Torch | 1 |
Bunsen Burner | 2 |
Chemical Fire and Molten Metal | 3 |
So, a fire the size of a bonfire (2) and with the intensity of a torch (+1) inflicts three lethal damage per turn of contact.
In general, if exposure to fire persists for more than a turn, it ignites anything combustible. A burning character continues to take full damage, even if he escapes the original source of the flame. Depending on the accelerator involved, the size of a fire can be reduced by one level per turn by means such as a hose or extinguisher.
The Storyteller may rule that a fire goes out immediately under some circumstances (local oxygen is removed with a controlled explosion or your character is completely immersed in water). Or, a fire could continue to burn despite efforts to put it out — such as with a grease fire when water is poured on it.
Most armour can block its general rating in fire damage automatically for a number of turns equal to that rating.