Arcanum: Prime
Practice: Patterning
Primary Factor: Potency
Withstand: Hallow Rating
Suggested Rote Skills: Expression, Occult, Survival


The tides of Aether ebb and flow, awakening sacred places and sending them to sleep once more in the cycle of ages. This spell allows the mage to bend that cycle to her will.


The mage may suppress an active Hallow or awaken a dormant one with this spell.

Rousing a slumbering Hallow requires a Potency equal to the Hallow’s rating, while damping a Hallow reduces its effective dot rating by one per point of Potency.
If the Hallow is suppressed to zero dots or fewer, it falls dormant.

+2 Reach: For one point of Mana, the effect is Lasting.