The character’s eyes are damaged or removed, or the character is placed in a situation where eyesight is eliminated (a pitch-black room or a supernatural effect).


Effect: The character suffers a –3 penalty to any rolls that rely on vision — including attack rolls — and halves his Defence if one eye is blinded. That penalty increases to –5 and losing all Defence if both eyes are affected.

Causing the Tilt: The most common means of inflicting the tilt is to severely impair the target’s eyesight (using a blindfold, etc). An attacker can inflict temporary blindness by slashing at her opponent’s brow, throwing sand into his eyes, or kicking up dirt. This requires an attack roll of Dexterity + Athletics with a –3 penalty; the victim’s Defence applies to this attack. If it succeeds, the target is Blinded for the next turn.

Blindness can also be inflicted by dealing damage to the target’s eyes — a specified attack with a –5 penalty. A successful attack normally damages one eye. It takes an exceptional success to totally blind an attacker.

Ending the Tilt: If an attack against the character’s eye does any points of damage, mark an “x” under the leftmost Health box inflicted in that attack. If the damage inflicted is aggravated the character loses vision in that eye permanently. Otherwise, the Condition ends when the damage that caused the Tilt is healed.